![]() ![]() He/she can use any weapon or item of armor, unless of opposite alignment or designed exclusively for another class. A knight begins with the greatest number of Hit Points and best all-around fighting skills of any character. Characters must have at least 12 points in the main attributes of a class in order to become that class. Once these attributes are decided, the player may choose for the character any one of six classes for which the character may qualify. A random element whose effects cannot be predicted. Luck: A character's chance of succeeding, when all else fails.Accuracy: A character's ability to land a blow on the enemy during combat.Speed also determines the order of combat during the battle, with the fastest character or monster going first. ![]() Higher speeds increase a character's Armor Class. Speed: A character's quickness and agility.Of particular importance to knights and paladins, as it affects Hit Points (the amount of damage that can be sustained before death). Endurance: A character's stamina in battle.Of particular importance to paladins and clerics, as it affects cleric spell points. Personality: A character's general charisma.Of particular importance to knights and paladins, as it affects the damage done by a character in battle. Of particular importance to sorcerers and archers, as it affects sorcerer spell points. Intellect: A character's general knowledge.Creating a character begins with the game rolling random numbers between 3 and 18 for each of the seven stats of the game, determining the classes that the character may become. Gameplay begins by creating or choosing six characters to enter the world of VARN. Please help and contribute your knowledge by editing or expanding it. This section is incomplete and requires more information. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |